Pure memory.
Akira Memory reads and writes game memory from outside the process. Nothing loads into Minecraft, nothing to scan for. Combat, movement and network modules with driver-level networking, tuned for players who want an edge without touching their game files.
From $2 / month · or $15 lifetimeInterface
Every setting, one window.
The real Akira Memory window. Combat, visuals, movement, network and utilities, exactly as it ships.
Combat
Avg MS: 0
Avg CPS: 0
Recorded Clicks: 0
Movement
Visuals
Misc
Inventory Slots
Enable this feature before connecting to someone on anydesk, and disable it when you want akira to log every ip that has been captured to IPs.txt
Configs
Recorder
Macro
Settings
Themes
Runs light. Stays out of the way.
Traditional cheats inject code into your game process, exactly what anti-cheats scan for. Akira runs as a separate external process and reads and writes memory from the outside. Nothing foreign ever loads into the game, so there is nothing to detect.
Works where you play.
Akira Memory runs alongside the launcher you already use. No custom build, no client-specific version to chase.
- Minecraft
- 1.7.10 to 1.12.2
- Also runs on
- Salwyrr, Orbit, SKlauncher, BatMod, CMClient
- Windows
- 10 and 11
Not every module behaves the same on every version and launcher. If yours matters, ask in the Discord before you buy.
Memory or JNI?
Buy the right one.
They solve the same problem from opposite sides. Memory stays outside the game and runs almost anywhere. JNI goes inside and does more.
Still not sure? Ask in the Discord first. We'd rather answer a question than sell you the wrong one. View Akira JNI →
In the client
Recorded straight from Akira.
Real matches on Minemen, Memory running.
- 35 modules
- Minecraft 1.7.10 to 1.12.2
- 11 launchers
- Windows 10 and 11
See it running.
More on YouTube →Pricing
Light on its feet.Fair on price.
One build, three ways to pay. No hidden fees, no surprises.
- No-injection memory access: never touches game files
- Self-Destruct & anti-forensics suite
- Driver-level network manipulation (Blink, LagSwitch, PingSpoof)
- Cloud config sync & community sharing
- Full combat suite: Reach, Velocity, W-Tap, S-Tap, Hitbox, BlockHit
- Click Recorder: replay your real mouse pattern
- Visual modules: NameTags, FullBright, PlayerSize
- Supports all major clients: Lunar, Forge, Fabric, LabyMod, and more
From players
The network side runs at driver level, so it reads like real lag instead of a spoofed value. Feels normal in a fight.
Prqy · Duels
I switch launchers a lot and it just runs alongside whatever I'm on. No custom build to chase.
Swqpz · early user
I've been using Akira since it first came out as a free client. Happy to see what it's become.
Zeko · day-one user
The rest of the suite.
Questions
Akira has never been detected. Our memory-based approach, combined with driver-level networking and a built-in self-destruct system, provides multiple layers of protection. No client can guarantee 100% safety, but our architecture is designed from the ground up to minimize risk.
Akira Memory runs on Windows 10 and Windows 11. It is NOT compatible with macOS, Linux, or custom Windows versions (Atlas, ReviOS, etc).
Akira Memory supports Minecraft versions 1.7.10 through 1.12.2. We are actively working on adding more versions.
Compatible with Forge, Vanilla, Lunar, Feather, Salwyrr, LabyMod, Cosmic, Orbit, Sklauncher, BatMod, CMClient and more.
The destruct module performs a comprehensive cleanup of your system. It removes Windows event logs, registry entries, prefetch data, DNS cache, USN journal entries, and shadow copies. It can also deploy a fake innocent application in place of Akira to pass manual inspection.
Akira Memory is a pure memory-based client. It never injects code into or modifies your game files. It reads and writes directly to Minecraft’s memory instead, which most anti-cheat systems simply aren’t built to catch.
Our network modules operate at the driver level, manipulating your actual network traffic rather than spoofing values in-game. That makes them indistinguishable from real network conditions to server-side anti-cheats.





